

The Reflection levels have a mirror design where the player's action are mirrored with another object on the other side of the screen.

Next to Classic, Seasons introduces levels with seasonal colours. Each theme has slight changes to the visuals or the gameplay. The complete game offers five large themes, split up into multiple chapters and levels unlocked gradually. The mobile game is free-to-play with additional levels as in-app purchases. Unlike a black object, a single spike can be used multiple times. Certain levels have spikes that are used to make a shape disappear. As the objects can be flung with a swipe next to dragging them, the player also has to watch out not to bump into a black objects accidentally. When an object is dragged into a black one, it disappears, without spreading its colour. Dotted shapes can be tapped to toggle a shield, preventing them from being affected by a colour fill. Later levels add additional game elements. That way, the challenge is focused on combining the colours in the correct order. There is a catch however as the final colour needs to be the one of the area's border, already shown at the start of the game. By doing that with multiple objects the entire area can be cleared.

The pulsating ones can be dragged into another one to combine them, filling all the available background with that colour. A typical level is filled with objects with different colours. Color Zen is a puzzle game about combining items to turn the game area into a single colour.
